.. _CGameAnimation Class: ========================== CGameAnimation Class ========================== .. toctree:: :maxdepth: 1 * :ref:`Overview` * :ref:`Quick Reference` * :ref:`Methods` ---- .. _CGameAnimation_Overview: Overview --------------- .. note:: The **CGameAnimation** class handles game animations The structure used for this class is :ref:`CGameAnimation` ---- .. _CGameAnimation_QuickRef: Quick Reference --------------- +---------------------------------------------------------------+ | **Quick Ref** | +---------------------------------------------------------------+ | unsigned char **CGameAnimation\:\:DetectedByInfravision**\() | +---------------------------------------------------------------+ | unsigned char **CGameAnimation\:\:GetPersonalSpace**\() | +---------------------------------------------------------------+ | int **CGameAnimation\:\:IsAnkhegType**\() | +---------------------------------------------------------------+ ---- .. _CGameAnimation_Methods: Methods --------------- +-------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimation\:\:DetectedByInfravision` | | +-------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimation\:\:GetPersonalSpace` | | +-------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimation\:\:IsAnkhegType` | | +-------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameAnimationDetectedByInfravision: CGameAnimation\:\:DetectedByInfravision ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: unsigned char CGameAnimation::DetectedByInfravision(); **Return Value** Returns ``unsigned char`` **Remarks** ---- .. _CGameAnimationGetPersonalSpace: CGameAnimation\:\:GetPersonalSpace ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: unsigned char CGameAnimation::GetPersonalSpace(); **Return Value** Returns ``unsigned char`` **Remarks** ---- .. _CGameAnimationIsAnkhegType: CGameAnimation\:\:IsAnkhegType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: int CGameAnimation::IsAnkhegType(); **Return Value** Returns ``int`` **Remarks**